Danuse the Betrayer
Alignment: Chaotic Evil
Domains: Chaos, Darkness, Disease, Evil, Madness, Trickery.
Symbol: A knot of thorns
Garb: Danuse is a shapeshifter. (S)he appears in both male and female forms.
Favored Weapon: Whip
Form of Worship and Holidays:
Typical Worshippers: Demonkind
Not much is know about Danuse before (s)he ascended; or now for that matter as (s)he rarely appears in the same form twice. Many are confused as to why Danuse ascended at all. Some claim that (s)he interrupted another’s ascension and stole the powers for hirself, others say that she tricked Emeria into giving hir the powers. Either way, Danuse is one of the most powerful and hated gods among humankind.
Danuse spent hir first years in the shadows where (s)he made the creatures of nightmare. (S)he played a very active part in the world of humanity, making hirself available to those who sought hir. (S)he would use hir godly powers to grant favors to those who asked. And although they always came at quite a high price, (s)he was none the less in demand. Those who tried to renege on hir deals were met with the wrath of hir nightmare creatures. These demons when not told to hunt down deal breakers sometimes fed off of humanities emotions and not always in a negative way. In fact Demons could alleviate pain and were sometimes seen as helpful.
Once Deidrick broke the unspoken taboo, Danuse went to work creating hir demons. (S)he started off like Selaena, with Demons that had human characteristic but with monstrous adaptations such as horns or wings until (s)he created ones that looked all too human. Demon also act far more like humans then any other monster, perhaps because Danuse gives them such free reign in choosing their own path. If there is one thing about Danuse it’s that (s)he believes in the right to choose ones destiny, though (s)he might not supply all information, making one choice seem better.
As if this wasn’t enough to make Danuse hated (s)he then did the unthinkable. (S)he created diseases that didn’t just kill people but turned them into monsters. Lycathropes, Vampires, Intelligent Undead. In a completely different turn from hir consensual bargains these diseases were spread through contact with infected creatures. Turning people that remember who they were now into something hideous and powerful. If one is somehow turned into a monster, they generally take their own lives rather than live as a monster. This is concidered to be the worst fate that happened to a person.
Even though Danuse retains hir godly powers for some reason, (s)he came to be know as the betrayer. (S)he is still worshiped primarily by hir demons and many continue to do as (s)he did making deals with human foolish enough to try. (S)he is rarely worshiped by humans though she still takes personal interest in some now and then.
It is hard to say what Danuse looks like since (s)he is hardly ever in the same form. But is has been said that (s)he does often like to take the form of a serpent like humanoid.
Granted Powers: You are a beacon of corruption and disease. Your touch sickens people, spoils food and drink; eventually even your very presence spreads disease. You do not take any damage or take any penalty from diseases. You can still contract diseases and spread them to others, but you are otherwise immune to their effects.
Sickening Touch (Sp): As a melee touch attack, you can cause a living creature to become sickened for a number of rounds equal to 1/2 your cleric level (minimum 1) during which time they suffer an additional -2 penalty on saves against Disease Domain spells. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Plague Bearer (Su): At 8th level, you can emit a 30-foot aura of contagion for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive. Living creatures in this aura (except you) must make a Fortitude save with a DC equal to 10 + 1/2 your cleric level + your Wisdom modifier. Creatures that succeed on their saving throw are immune to this aura for 24 hours. Those failing suffer a disease as per contagion and take 1d6 points of damage per round as their flesh rots. The rotting ceases as soon as they move out of range or the ability ends, however, the disease remains until cured.
Domain Spells: 1st—ray of sickening, 2nd—pox pustules, 3rd—contagion, 4th—fleshworm infestation, 5th—greater contagion, 6th—epidemic, 7th—waves of exhaustion, 8th—horrid wilting, 9th—cursed earth.