Solus Astria

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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Game 01: New Adventure
Press "A" to skip cutscene.

Adylin Hale, Jarrow, Meryn al Magda, Silas Moor, and many other travelers arrive at the gates of the town of Tyrst. There they await admittance into the town. Upon being briefed by Shoal and greeted by Marius, they are also marked out by the Oracles of Emeria as adventurers.
The are accompanied by Asch Midura and Ursula Lindquist on orders from their superiors. Together, all of them are sent to handle cases that the town watch aren’t able to handle themselves.

The next day they are sent on their first mission to investigate the sewers. There they discover Flitz’s Laboratory, and after navigating some hazards, order him to cease operations.

Some time later they are sent to investigate reports of illicit demonic bargains happening at the temple district. As they question a temple acolyte they are ambushed by thugs. They dispatch the thugs but fall back to report to the authorities and to regroup.

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Game 02
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