Human cleric 1
NG Medium humanoid (human)
Init 4 Dex)
hp 8 (1d8)
Fort +2, Ref +4, Will +4
Speed 30 ft.
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +3)
5/day—bit of luck
Cleric Spells Prepared (CL 1st; concentration +3)
1st—protection from evil, shield of faith, true strike[D]
0 (at will)—detect magic, light, read magic
D Domain spell; Domains Luck (Fate subdomain), Good (Friendship subdomain)
Str 14, Dex 18, Con 10, Int 10, Wis 14, Cha 14
Base Atk +0; CMB +2; CMD 16
Feats Point-Blank Shot, Precise Shot, Rapid Shot
Skills Diplomacy +6, Heal +6, Knowledge (religion) +4, Spellcraft +4
SQ powerful bond
Other Gear 150 gp
Bit of Luck (5/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fate)
Cleric Domain (Friendship) Your faith in your friends bolsters the strength of your faith in your god.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Powerful Bond (5/day) (Su) Gain telepathic bond with ally in 60 ft for 1 min. Communication requires shared language.
Precise Shot You don’t get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Tall blond human male, not particularly smart or tough, but dexterous, likable and surprisingly insightful on occasion.
“Name is Jarrow, just Jarrow, yes I must have had another name before, but that was before. Now why don’t you dazzle me with all your names while I admire your obvious attributes "